Riot Games, known for its hit title League of Legends, has been working on a much-anticipated MMO set in the Runeterra universe. While details have been scarce, a recent interview with YouTuber Necrit sheds some light on the game’s gameplay and design, albeit in a vague manner.
Factions and Player Interaction
One of the key topics discussed was the implementation of factions within the MMO. The developers are exploring ways to incorporate the rich lore of multiple factions from League of Legends while ensuring players can still play together. They are considering how conflicts and rivalries between these factions might play out in the game.
Learning from the MMO Market
The Riot team is also looking at lessons from the broader MMORPG market, especially from the era when many games tried to replicate the success of World of Warcraft. This introspection is guiding their approach to developing the Runeterra MMO, focusing on player reactions and the evolution of MMOs over time.
The Scale of Runeterra’s World
When asked about the scale of the game’s world, the developers provided a somewhat elusive answer. They expressed their desire to fully realize the world of Runeterra but did not specify whether the game would feature zones, an open world, or other structural elements.
Art Style and Community Engagement
The interview also touched on adapting Riot’s distinct art style to the MMO genre and the importance of absorbing player hype. The developers shared insights into the project’s inception and their approach to incorporating fan feedback and reactions.
A Puzzle Piece in Riot’s MMO Journey
While the interview with Necrit did not reveal many concrete details, it adds another piece to the puzzle of Riot’s upcoming MMO. Fans of League of Legends and MMO enthusiasts alike are eagerly awaiting more information as the project continues to take shape.