And yes, he still wants that Switch port.
In his latest video in the ‘Game Concepts’ series, Masahiro Sakurai once again goes back to Kid Icarus: Uprising. This time, the legendary game designer breaks down the game’s “unique” control scheme and explains the difficulties that the team had in developing the title.
Part on-rails shooter, part third-person shooter, Uprising has a slightly unusual control scheme that even Sakurai notes “takes some getting used to” — moving Pit with the Circle Pad and using the touchscreen to change the camera angle and aim attacks wasn’t the easiest to grasp, we’ll admit. Over the years, we wondered why a title such as this didn’t make the most of Nintendo’s Circle Pad Pro — the 3DS accessory that connected to the handheld to add an extra circle pad and shoulder buttons — to implement true twin-stick controls, but it turns out that there was a very simple answer: space.
Read the full article on nintendolife.com